This installation, shown as part of Beakerhead 2015, is a collaboration with Spencer Cutten.
As architecture becomes more digitized, parametric design is increasingly thought of as a process that occurs in the black box of a computer processor. The making of architecture then becomes twofold: design and form-giving occurs in a digitally unconstrained and isolated sandbox, while building occurs in a more constrained and interconnected physical reality. These constraints, however, may form the basis of an analog parametric design - one that takes place materially at full scale. IN/FLUX is intentionally (un)designed as an analog parametric tool that acts as a fundamentally interactive form-finding experiment where visitors have the opportunity to directly shape the architecture, thereby conflating the dichotomy between designing and building.
Bricks are conventionally thought of as heavy, immovable, and permanent building blocks of a static architecture. IN/FLUX undermines this idea by creating an installation that is transient in nature, the form of which changes with interaction. Whereas a conventional brick wall is fixed due to its weight, a small group of people working in concert can push and pull a wall membrane made of Ecovative mushroom blocks thanks to their uniquely lightweight yet strong nature. By allowing visitors to shape the continuously evolving installation together with others, the installation fosters a sense of community through collaborative participation while also allowing for a sense of personal ownership in the piece. Environmental factors, such as wind, may also manipulate the piece’s form and spatial configuration on site, thus forming a three-way dialog between piece, observer/participant, and environment.
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